RULES & REGULATIONS
Rule 1: SCORING AND TIMING
Section 1: Scoring:
Field Goal -Two Points
Free Throw* -One Point
Defaulted-Game -2-0 or score stands if defaulting team is behind at the time of default.
* Free Throw only applies for last 2 minutes of the second half. During the rest of the game if a player is fouled during the act of shooting, and
· If the ball does not goes into the basket
· his/her team is awarded one point and gets the ball out of bound at the baseline.
· If the ball does goes into the basket
· His/her team is awarded 3 points and the defensive gets the ball at the base line.
Section 2: Timing:
A: A game shall consist of two 12-minute running time halves.
B: Final game consists of four 8-minute quarters.
C: A two-minute intermission will precede any overtime period.
D: The last two minutes of the second half and all of any overtime period will be
played using stopped time.
E: The last quarter of the final game will be played using stopped time.
F: Overtime periods will be three minutes.
G: There is a five minute intermission between half-times.
H: There is a two minute intermission between each quarter for the final game.
Section 3: The Game:
A: Successive overtime periods will be played until one team has outscored the
other at end of an overtime period.
B: The Alternating Possession rule will govern through out the game and the initial possession in an overtime period.
Section 4: Time-outs:
A: Each team is allowed two time-outs per half.
B: Each team is allowed one time-out per overtime period.
C: Time-outs are not cumulative from the first half into the second half, from the
second half into overtime, or from the overtime period into another.
D: Time-outs may be requested by any player on the court during a dead ball, or by any player on the court whose team is in control of the ball during a live ball.
E: Time-outs shall be one minute long.
Section 1: Players
A team consists of five players. A team may not play with less than Three players. No more than seven names may appear on either the official roster or a game card at any time.
Section 2: Substitutes
All substitutes must report to the score keeper. Substitutes will be allowed to enter the game by an official only during a dead ball. All substitutes must wait for an official’s final signal to enter the game. Failure to comply with either of these rules will result in a Technical Foul being assessed.
Section 3: Team Uniforms
Each team shall wear shirts of the same color. Each player must have a number on the back of his shirt.
Rule 3: PUTTING THE BALL IN PLAY
Section 1: Preliminaries
A: Before the start of the tournament, the ZSC sports coordinator will explain special rules to the team captains and answer any questions. Knowing the rules and explaining them to his team is the responsibility of each captain, and he should not expect a briefing on every rule before the game.
B: The last name, and the number of each player must appear on the game card before the game, even if that player will show up late for the game.
C: The game will begin with a jump ball at the center circle.
Section 2: Jump Ball
A: Jump ball takes place only at the beginning of the game. The team not in control of the opening jump will be awarded possession at the beginning of the second half. Initial possession during overtime will be determined by the Alternating Possession Rule.
B: Time is started when the ball is touched by either of the players jumping.
Section 3: Alternating Possession
A: The team which did not control the opening jump ball will be awarded possession at the first tie ball situation. Possession will be awarded alternately for subsequent tie ball situations for the duration of the first half.
B: The team which did not control the opening jump ball will be awarded possession at the beginning of the second half. Possession will be awarded alternately of subsequent tie ball situations for the duration of the game, including overtime periods.
During the RUNNING-CLOCK portion of the game:
SHOOTING FOULS: If a player is fouled in the act of shooting and the shot is missed. One point and the ball out of bounds are awarded. If the shot is made, three points are awarded and possession alternates.
ALL OTHER FOULS: The ball is awarded out of bounds.
During the STOPPED-CLOCK portion of the game:
SHOOTING FOULS: If the shot is missed, two free throws are awarded. If the shot is made, two points and one free throw are awarded.
PLAYER CONTROL FOULS: (an offensive foul committed by a player in possession of the ball) The ball is awarded out of bounds.
ALL OTHER FOULS: One and one free throw. Two shots may be awarded in this case if the foul is committed intentionally.
TECHNICAL FOULS: All Technical fouls will be penalized with two free throws and the ball out of bounds to the offended team.
Section 2: Disqualification (ejection)
A: A player is disqualified after his fifth personal foul.
B: A Player is disqualified after his second Technical foul.
C: A player may be disqualified at the discretion of the officials of his first incidence of a Flagrant Foul or unsportsmanlike conduct, depending on the severity of the incidence.
All rules and regulations are subject to modification by the ZSC sports coordinator without prior written notice.
“Basketball Rules and Regulations” has been written by the ZSC sports coordinator (92-95) for the sole use of the Zoroastrian Sports Committee and has been approved by ZSC in 1992. Any reproduction, alterations or omissions without the written consent of the ZSC is prohibited. All rules and regulations are subject to modification by the ZSC sports coordinator without prior written notice.